Card Ideas Archive
Dragon Troops

Card Archive Other 2nd Edtion info HLX Home

The Mayener Lancers
(1-0-0-6)
Troop, Dragon
Mayene. Reinforcement.
This troop has the allegiances of all other troops you control.
If Berelain is in play, this troop has no cost. You may rotate this troop to prevent 3 points of damage to Berelain.
(cost: P-P-C)
----------------------------------------------------------(Lex Naeblis)
Seventh Squadron I
(0-0-0-3)
Troop, Dragon
This troop gains 1 combat for every 3 Band of the Red Hand troops you control.
You may rotate a character with the Band of the Red Hand trait to give this troop 1 combat until end of turn.
(cost: P-C)
----------------------------------------------------------(Lex Naeblis)
Seventh Squadron II
(0-0-0-3)
Troop, Dragon
This troop gains 1 combat for every 3 Band of the Red Hand troops you control.
Discard this card from your hand to shuffle a Band of the Red Hand troop in your killed pile into your deck.
(cost: P-C)
----------------------------------------------------------(heridfel)

Shen al Cahar
0003
Troop, Dragon
Band of the Red Hand.
If you control Lord Talamanes, Lord Meresin or Lord Edorion, they permanently gain the trait Band of the Red Hand. As a limited event, rotate this troop to add (P,C) to your pool. These symbols have the Dragon allegiance and may only be used to recruit Band of the Red Hand troops.
(Combat, Combat, Politics)
----------------------------------------------------------(HighLordXueyam)
Followers of the Dragon I
Troop, Dragon
4 Combat.

Multiple. You must control the Prophet or the Dragon Reborn to recruit this troop. While the Prophet is in play, this troop rolls an additional combat dice when it rolls its dice. The cost to recruit this troop is reduced by [combat] for each token in excess of 2 you have on your section of the pattern. Rotate this troop to search your deck for a Dragonsworn.

Cost: 2 Combat.
----------------------------------------------------------(Mimer)
Followers of the Dragon II

Troop, Dragon

4 Combat.

Multiple. You must control the Prophet or the Dragon Reborn to recruit this troop. While the Prophet is in play, this troop rolls an additional combat dice when it rolls its dice. The cost to recruit this troop is reduced by (combat) for each token in excess of 2 you have on your section of the pattern. This troop may participate in any nation contested advantage as if it had the appropriate allegiance, but any (support) generated by this troop is negated while doing so. If you control a multiple troop without the Dragon allegiance, discard this troop.

Cost: (C)(C)
----------------------------------------------------------(Mimer)
Followers of the Prophet
1P 0I 0OP 4C
Troop, Dragon
Trait: Dragonsworn
You must control the Prophet to bring Followers of the Prophet into play. Discard them if you do not control the Prophet.
Cost: 2C
----------------------------------------------------------(Tom Bombadil II)
Saldaean Horse
4C
Troop, Dragon.
Borderland. Saldaean. Reinforcement.
When you recruit Saldaean Horse you may search your deck for Davram Bashere and place him in your hand.
Cost: CC
----------------------------------------------------------(Lurker)

Cha Faile
Troop
Dragon
2I2C
There is no allegience penalty to recruit this troop if you control Faile. If this troop is participating in a challenge with Faile it gains +1 Combat. You may kill this troop to remove up to 2 damage from Faile.
Cost IC

-----------------------------------------------------------(e r bushwacker)

Card Archive Other 2nd Edtion info HLX Home