Card
Ideas Archive
Dragon
Troops
Card Archive | Other 2nd Edtion info | HLX Home |
The Mayener Lancers
(1-0-0-6)
Troop, Dragon
Mayene. Reinforcement.
This troop has the allegiances of all other troops you control.
If Berelain is in play, this troop has no cost. You may rotate
this troop to prevent 3 points of damage to Berelain.
(cost: P-P-C)
----------------------------------------------------------(Lex
Naeblis)
Seventh Squadron I
(0-0-0-3)
Troop, Dragon
This troop gains 1 combat for every 3 Band of the Red Hand troops
you control.
You may rotate a character with the Band of the Red Hand trait to
give this troop 1 combat until end of turn.
(cost: P-C)
----------------------------------------------------------(Lex
Naeblis)
Seventh Squadron II
(0-0-0-3)
Troop, Dragon
This troop gains 1 combat for every 3 Band of the Red Hand troops
you control.
Discard this card from your hand to shuffle a Band of the Red
Hand troop in your killed pile into your deck.
(cost: P-C)
----------------------------------------------------------(heridfel)
Shen al Cahar
0003
Troop, Dragon
Band of the Red Hand.
If you control Lord Talamanes, Lord Meresin or Lord Edorion, they
permanently gain the trait Band of the Red Hand. As a limited
event, rotate this troop to add (P,C) to your pool. These symbols
have the Dragon allegiance and may only be used to recruit Band
of the Red Hand troops.
(Combat, Combat, Politics)
----------------------------------------------------------(HighLordXueyam)
Followers of the Dragon I
Troop, Dragon
4 Combat.
Multiple. You must control the Prophet or the Dragon Reborn to
recruit this troop. While the Prophet is in play, this troop
rolls an additional combat dice when it rolls its dice. The cost
to recruit this troop is reduced by [combat] for each token in
excess of 2 you have on your section of the pattern. Rotate this
troop to search your deck for a Dragonsworn.
Cost: 2 Combat.
----------------------------------------------------------(Mimer)
Followers of the Dragon II
Troop, Dragon
4 Combat.
Multiple. You must control the Prophet or the Dragon Reborn to
recruit this troop. While the Prophet is in play, this troop
rolls an additional combat dice when it rolls its dice. The cost
to recruit this troop is reduced by (combat) for each token in
excess of 2 you have on your section of the pattern. This troop
may participate in any nation contested advantage as if it had
the appropriate allegiance, but any (support) generated by this
troop is negated while doing so. If you control a multiple troop
without the Dragon allegiance, discard this troop.
Cost: (C)(C)
----------------------------------------------------------(Mimer)
Followers of the Prophet
1P 0I 0OP 4C
Troop, Dragon
Trait: Dragonsworn
You must control the Prophet to bring Followers of the Prophet
into play. Discard them if you do not control the Prophet.
Cost: 2C
----------------------------------------------------------(Tom
Bombadil II)
Saldaean Horse
4C
Troop, Dragon.
Borderland. Saldaean. Reinforcement.
When you recruit Saldaean Horse you may search your deck for
Davram Bashere and place him in your hand.
Cost: CC
----------------------------------------------------------(Lurker)
Cha Faile
Troop
Dragon
2I2C
There is no allegience penalty to recruit this troop if you
control Faile. If this troop is participating in a challenge with
Faile it gains +1 Combat. You may kill this troop to remove up to
2 damage from Faile.
Cost IC
-----------------------------------------------------------(e r
bushwacker)
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