Card Ideas Archive
Events

Card Archive Other 2nd Edtion info HLX Home

Power Shield, Event
Target a challenge and up to three characters participating in the challenge. The cost of this event must be plaid for by a character participating in the same challenge. The target characters cannot be assigned damage.
Cost [OP]
---------------------------------------------------------(BetrayerOfHope)

Retreat (subject to change)
The cost to play this card is either [politics] or [intrigue]. Target up to 2 characters participating in the same challenge. The target characters may immediately cease participation in the challenge. Any results generated in the challenge still apply.
---------------------------------------------------------(BetrayerOfHope)
<Something for healing>
Event
Target a character for each OP you pay. Remove all damage from the target. The target can not ready next turn.
---------------------------------------------------------(Lord Perrin Goldeneyes)

Protective measures
Limited Event
Target a character with a one power of 2 or greater or a Taveren. That character may not be assigned damage this turn. Remove this card from the game after it is played.
---------------------------------------------------------(Darksbane the Dragon)
Healing Weave
Event, Limited
Target a rotated character for each (One Power) you pay. Remove one point of damage from the target. The target can not ready next turn.
---------------------------------------------------------(Fetch)
Wilder Healing
Event
Target a character for each (One Power) you pay. Remove one point of damage from the target. Characters that help to pay the cost for this event do not ready next turn.
---------------------------------------------------------(Fetch)
Intimidation
Event,Limited

Target a challenge. All rolled S, and Opp are negated. Each point of Dmg. genrated is instead treated as S,Opp. If this event is in your discard pile, you may pay C,C,C to shuffle it back into your deck.

C,C
---------------------------------------------------------(insomniacss)
Safe Haven
Rotate a nation contest advantage you control, target a character, that has not participated in a challenge where less then half the characters/troops has the advantage's allegiance. Remove any number of control tokens from the advantage and remove the same number of damage tokens from character. You must still control the advantage afterwards, and the character cannot participate in any challenge where less then half of the characters/troops have the nation's allegiance.
---------------------------------------------------------(Zaraphel)
We Come
Event
If your starting character is Critically Wounded, you may play this event in order to search your deck for a character you could recruit. That character is placed in the same challenge, and takes all DMG in place of your starting character. Any character played this way must be placed in the killed pile in when you discard the dead.
(not exact quote but...) "They got him!" Perrin sent frantically. "They've captured Shadowkiller!" The wolves howled in reply..."We Come.
---------------------------------------------------------(insomniacss)
Fog of War
Terrain
Target a challenge before the opening moves step. Each player stacks his characters face down in any order. During the challenge reveal each character off the top of the stack, roll their dice and apply damage to opponents revealed character. Continue until one player runs out of characters. If any characters are left over reveal them and roll their dice as normal IGNORING ALL DAMAGE GENERATED.
---------------------------------------------------------(Darksbane the Dragon)
An Embassy
Event
Target a character controlled by an opponent that has a Politics of 1 or more. Until end of turn, all ability symbols you generate have the allegiance(s) of the target.
---------------------------------------------------------(Sage Minerve)
Friendship and Loyalty
Limited event.
Target a character you control. Until end of turn, target has all allegiances of your Starting character.
---------------------------------------------------------(Sage Minerve)
The Hunt for the Horn
Limited Event.
The Horn of Valere must be in play to play this card. Search your deck for a Hunter/hero of the Horn and put it in your hand.
COST: P
---------------------------------------------------------(Sage Minerve)
Taking a Risk
Event
Look at the top card of your draw deck, you may choose to discard it to force another player to discard the top card of his draw deck. If you do not discard it, you may either place it back on top of your deck, or place it on the bottom of your deck.
---------------------------------------------------------(Mithrandir the Istari)
Blood of the Martyr
Event
Target a mortally wounded character participating in a challenge. That character generates an additional (support)(support)(opposition)(opposition). Place the targeted character directly in your killed pile.
---------------------------------------------------------(Fetch)
By Greater Consensus
Event
May only be played durring the challenge round, immediately after challenges are revealed. Target an opponents challenge. Each you and the challenges' controller may choose to rotate as many of your characters as you wish and roll their politics dice (each may see the results of the characters rolled before they choose to roll another character). If you roll more P than the challenges' controller. Return the challenge to their hand. They may initiate another card-based challenge that does not share the name of the challenge they previously played.
---------------------------------------------------------(insomniacss)
Open Negotiations
Event
Target a character with a Politics or Combat ability of at least 3.
You may pay [pol][pol] in the challenge the target is participating in to remove [damage] from any damage pool.
---------------------------------------------------------(Lurker)
Threads in the Pattern
Event

May only be played if there are 20 or more Total Pattern. All starting characters and ta'veren must participate in the Last Battle.
---------------------------------------------------------(Fetch)

The Hunt is Concluded
Event

May only be played if there are 15 or more Total Pattern. Search your deck, hand, and discard pile for the Horn of Valere and place it directly into play with 5 control tokens on it.
"The legends all say the Horn of Valere will only be found just in time for the Last Battle."
---------------------------------------------------------(Fetch)
Traps
Event
Target a challenge. All cards which reinforce that challenge take a point of damage.
(I,I)
---------------------------------------------------------(HighLordXueyam)

Long time to die I
Event
Target a Myddraal you control that is mortally wounded. The target gains 1 to it's highest ability. The next time the target rolls it's dice, ignore all symbols. The target instead automatically generates [D,D] and takes a point of damage. The target may not be healed or increase any attributes.
---------------------------------------------------------(Fetch)
Long time to die II
Event

Target a mortally wounded Myrddraal. The targets generates (D)(D) and is placed in you killed pile.
---------------------------------------------------------(heridfel)

Righteous Anger
Event

Target a challenge. All Children of the Light, Dragon and Light Nature characters participating in that challenge additionally generate [damage] when they roll their dice.
---------------------------------------------------------(Lex Naeblis)
Taking Sides
Event

May only be played during the Last Battle. All characters and troops with the Light Nature trait xontrolled by the hero player gain the Dragon allegiance, and all characters and troops with the Dark Nature trait controlled by the villain player gain the Dark One allegiance.
---------------------------------------------------------(Fetch)
Barren Landscape
Event

Terrain. All symbols generated while participating in this challenge are ignored.
---------------------------------------------------------(Fetch)
Hunting Pack
Event

Target any number of wolves and/or wolfbrother cards. Move the targetted cards to the homefront and they gain reinforcement. Targetted cards may only reinforce a challenge in which a Monster is participating.
---------------------------------------------------------(Fetch)
Walk in the Light.
Target a player, and choose either Light natured or Dark natured. Until the end of their Recruitment round, all Char/troops they recruit act as if they have this ...feature(what's the word???).
"Walk in the light" he said. It was neither a greeting, nor a request.
---------------------------------------------------------(heridfel)
Mirror's Edge
event, limited

Target a non-multiple character controlled by you opponent. You may also recruit this character this turn.
If you do so, your opponent must roll his character's dice, and apply all damage to your copy of the character.
If your copy of the character does not have lethal damage after this, you must roll its dice and apply all damage to your opponent's character. Continue this process until one of the characters is mortally wounded.
If one of the two characters is mortally wounded, remove it from the game.

---------------------------------------------------------(Lex Naeblis)
Overchannel I
Event
Target a character you control with One Power. That character can roll up to their current One Power ability. Add all OP symbols to your pool, apply any Damage rolled to the target.
--------------------------------------------------------(Darcothsis)
Overchannel II
Target a character you control with One Power. The target generates 2 OP and takes a point of damage.
--------------------------------------------------------(Darcothsis)

Card Archive Other 2nd Edtion info HLX Home