Card
Ideas Archive
Events
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Power Shield, Event
Target a challenge and up to three characters participating in
the challenge. The cost of this event must be plaid for by a
character participating in the same challenge. The target
characters cannot be assigned damage.
Cost [OP]
---------------------------------------------------------(BetrayerOfHope)
Retreat (subject to change)
The cost to play this card is either [politics] or [intrigue].
Target up to 2 characters participating in the same challenge.
The target characters may immediately cease participation in the
challenge. Any results generated in the challenge still apply.
---------------------------------------------------------(BetrayerOfHope)
<Something for healing>
Event
Target a character for each OP you pay. Remove all damage from
the target. The target can not ready next turn.
---------------------------------------------------------(Lord
Perrin Goldeneyes)
Protective measures
Limited Event
Target a character with a one power of 2 or greater or a Taveren.
That character may not be assigned damage this turn. Remove this
card from the game after it is played.
---------------------------------------------------------(Darksbane
the Dragon)
Healing Weave
Event, Limited
Target a rotated character for each (One Power) you pay. Remove
one point of damage from the target. The target can not ready
next turn.
---------------------------------------------------------(Fetch)
Wilder Healing
Event
Target a character for each (One Power) you pay. Remove one point
of damage from the target. Characters that help to pay the cost
for this event do not ready next turn.
---------------------------------------------------------(Fetch)
Intimidation
Event,Limited
Target a challenge. All rolled S, and Opp are negated. Each point
of Dmg. genrated is instead treated as S,Opp. If this event is in
your discard pile, you may pay C,C,C to shuffle it back into your
deck.
C,C
---------------------------------------------------------(insomniacss)
Safe Haven
Rotate a nation contest advantage you control, target a
character, that has not participated in a challenge where less
then half the characters/troops has the advantage's allegiance.
Remove any number of control tokens from the advantage and remove
the same number of damage tokens from character. You must still
control the advantage afterwards, and the character cannot
participate in any challenge where less then half of the
characters/troops have the nation's allegiance.
---------------------------------------------------------(Zaraphel)
We Come
Event
If your starting character is Critically Wounded, you may play
this event in order to search your deck for a character you could
recruit. That character is placed in the same challenge, and
takes all DMG in place of your starting character. Any character
played this way must be placed in the killed pile in when you
discard the dead.
(not exact quote but...) "They got him!" Perrin sent
frantically. "They've captured Shadowkiller!" The
wolves howled in reply..."We Come.
---------------------------------------------------------(insomniacss)
Fog of War
Terrain
Target a challenge before the opening moves step. Each player
stacks his characters face down in any order. During the
challenge reveal each character off the top of the stack, roll
their dice and apply damage to opponents revealed character.
Continue until one player runs out of characters. If any
characters are left over reveal them and roll their dice as
normal IGNORING ALL DAMAGE GENERATED.
---------------------------------------------------------(Darksbane
the Dragon)
An Embassy
Event
Target a character controlled by an opponent that has a Politics
of 1 or more. Until end of turn, all ability symbols you generate
have the allegiance(s) of the target.
---------------------------------------------------------(Sage
Minerve)
Friendship and Loyalty
Limited event.
Target a character you control. Until end of turn, target has all
allegiances of your Starting character.
---------------------------------------------------------(Sage
Minerve)
The Hunt for the Horn
Limited Event.
The Horn of Valere must be in play to play this card. Search your
deck for a Hunter/hero of the Horn and put it in your hand.
COST: P
---------------------------------------------------------(Sage
Minerve)
Taking a Risk
Event
Look at the top card of your draw deck, you may choose to discard
it to force another player to discard the top card of his draw
deck. If you do not discard it, you may either place it back on
top of your deck, or place it on the bottom of your deck.
---------------------------------------------------------(Mithrandir
the Istari)
Blood of the Martyr
Event
Target a mortally wounded character participating in a challenge.
That character generates an additional (support)(support)(opposition)(opposition).
Place the targeted character directly in your killed pile.
---------------------------------------------------------(Fetch)
By Greater Consensus
Event
May only be played durring the challenge round, immediately after
challenges are revealed. Target an opponents challenge. Each you
and the challenges' controller may choose to rotate as many of
your characters as you wish and roll their politics dice (each
may see the results of the characters rolled before they choose
to roll another character). If you roll more P than the
challenges' controller. Return the challenge to their hand. They
may initiate another card-based challenge that does not share the
name of the challenge they previously played.
---------------------------------------------------------(insomniacss)
Open Negotiations
Event
Target a character with a Politics or Combat ability of at least
3.
You may pay [pol][pol] in the challenge the target is
participating in to remove [damage] from any damage pool.
---------------------------------------------------------(Lurker)
Threads in the Pattern
Event
May only be played if there are 20 or more Total Pattern. All
starting characters and ta'veren must participate in the Last
Battle.
---------------------------------------------------------(Fetch)
The Hunt is Concluded
Event
May only be played if there are 15 or more Total Pattern. Search
your deck, hand, and discard pile for the Horn of Valere and
place it directly into play with 5 control tokens on it.
"The legends all say the Horn of Valere will only be found
just in time for the Last Battle."
---------------------------------------------------------(Fetch)
Traps
Event
Target a challenge. All cards which reinforce that challenge take
a point of damage.
(I,I)
---------------------------------------------------------(HighLordXueyam)
Long time to die I
Event
Target a Myddraal you control that is mortally wounded. The
target gains 1 to it's highest ability. The next time the target
rolls it's dice, ignore all symbols. The target instead
automatically generates [D,D] and takes a point of damage. The
target may not be healed or increase any attributes.
---------------------------------------------------------(Fetch)
Long time to die II
Event
Target a mortally wounded Myrddraal. The targets generates (D)(D)
and is placed in you killed pile.
---------------------------------------------------------(heridfel)
Righteous Anger
Event
Target a challenge. All Children of the Light, Dragon and Light
Nature characters participating in that challenge additionally
generate [damage] when they roll their dice.
---------------------------------------------------------(Lex
Naeblis)
Taking Sides
Event
May only be played during the Last Battle. All characters and
troops with the Light Nature trait xontrolled by the hero player
gain the Dragon allegiance, and all characters and troops with
the Dark Nature trait controlled by the villain player gain the
Dark One allegiance.
---------------------------------------------------------(Fetch)
Barren Landscape
Event
Terrain. All symbols generated while participating in this
challenge are ignored.
---------------------------------------------------------(Fetch)
Hunting Pack
Event
Target any number of wolves and/or wolfbrother cards. Move the
targetted cards to the homefront and they gain reinforcement.
Targetted cards may only reinforce a challenge in which a Monster
is participating.
---------------------------------------------------------(Fetch)
Walk in the Light.
Target a player, and choose either Light natured or Dark natured.
Until the end of their Recruitment round, all Char/troops they
recruit act as if they have this ...feature(what's the word???).
"Walk in the light" he said. It was neither a greeting,
nor a request.
---------------------------------------------------------(heridfel)
Mirror's Edge
event, limited
Target a non-multiple character controlled by you opponent. You
may also recruit this character this turn.
If you do so, your opponent must roll his character's dice, and
apply all damage to your copy of the character.
If your copy of the character does not have lethal damage after
this, you must roll its dice and apply all damage to your
opponent's character. Continue this process until one of the
characters is mortally wounded.
If one of the two characters is mortally wounded, remove it from
the game.
---------------------------------------------------------(Lex
Naeblis)
Overchannel I
Event
Target a character you control with One Power. That character can
roll up to their current One Power ability. Add all OP symbols to
your pool, apply any Damage rolled to the target.
--------------------------------------------------------(Darcothsis)
Overchannel II
Target a character you control with One Power. The target
generates 2 OP and takes a point of damage.
--------------------------------------------------------(Darcothsis)
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