Card Ideas Archive
Mercenary Characters

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Wilder
0020
Multiple. If you control a card with the Aes Sedai allegeince, this character permanently gains the Aes Sedai allegeince and the trait Novice, and has her effect text blanked. When you recruit this character, name an event with One Power in its cost or effect text. As an event, you may rotate this card to search your deck for a copy of the named event and place it in your hand.
(Politic, Politic)

--------------------------------------------------------(HighLordXueyam)

Blademaster
0004
Multiple. Ability symbols generated by this character cannot be used to recruit characters. Rotate to search your deck for a Heron-Mark Blade and place it in your hand. Rotate to play a Heron-Mark Blade on this character for no cost.
(Combat, Combat)

--------------------------------------------------------(HighLordXueyam)


Asassin
0201
At the start of each turn, target a character controlled by an opponent. If the target participates in the same challenge as this character this turn, you may rotate this card to add 3 points of damage to the target.
(intrigue, intrigue, politic)

--------------------------------------------------------(HighLordXueyam)

Gleeman
1200
Multiple. Gleeman.
Ability Symbols generated by this character have all allegeinces for recruiting purposes. Rotate 2 gleeman you control to shuffle a card from your discard pile into your deck.
(Politic, Intrigue)

--------------------------------------------------------(HighLordXueyam)

Half Tail (0/0/0/2)
Character, Mercenary
Wolf. Reinforcement. You must control a Wolfbrother to bring Half Tail into play. Half Tail cannot be the target of advantages. Ability symbols generated by Half Tail are ignored. When Half Tail is recruited you may immediately move him and any other Wolf/Wolfbrother characters to the battleground.
Cost: 1 Combat.
Quote: "…the hill where a sour male named Half Tail had his pack feeding on a deer..."

--------------------------------------------------------(Mimer)

Burn (0/0/0/3)
Character, Mercenary
Wolf. Reinforcement.
You must control a Wolfbrother to bring Burn into play. Discard Burn if you do not control a Wolfbrother. Burn cannot be the target of advantages. Ability symbols generated by Burn are ignored. While participating in a challenge you may rotate Burn to force a non-starting Monster to stand down. As an event you may rotate Burn to rotate a Monster with only the combat ability.
Cost: [combat]

--------------------------------------------------------(Mithrandir the Istari)


Sebban Balwer (1/3/-/1)
Character, Mercenary
When Balwer comes into play, choose a character you control. Balwer loses the Mercenary allegiance and gains one allegiance from that character. Balwer must go to wherever the character goes. You may rotate Balwer when he is at the battleground and declare what challenge the character you chose will participate in. Your opponent must declare which characters he controls will participate in that challenge. If the character dies, choose a new character.
Cost: [P][i][i][C]

--------------------------------------------------------(heridfel)

Mili Skane (1/3/0/2)
Character, Mercenary
Dark Nature. Mili Skane may only be recruited by the Villain Player. Pay [OP] to give Mili Skane the Dark One allegiance permanently. Once per game you may search your deck for a Concealed Dagger and play it on Mili for no cost. If Mili pays any of the cost to recruit a Mercenary character with the Dark Nature trait, you may reduce the cost by an ability symbol of your choice.
COST [I][I][C]

--------------------------------------------------------(BetrayerOfHope)

Spy (0/2/0/0)
Character, Mercenary
Multiple. Pay [I][I] generated by this character to look at the top card of any deck.
Cost [I][I]

--------------------------------------------------------(BetrayerOfHope)

Spymaster (0/3/0/1)
Character, Mercenary
When you recruit this card you may search your deck for The Art Of Intrigue and play it on the this character immediately. Rotate this card as a limited event to search your deck for a Spy and place it in your hand. You may pay [I][I][I][I] generated by Spymaster to search your deck for an Advantage of your choice and place it in your hand.
Cost [I][I][I][I]

--------------------------------------------------------(BetrayerOfHope)

Howal Gode (1/2/0/0)
Character, Mercenary
Dark Nature. Pay [OP] to give this card the Dark One allegiance permanently. Rotate this card and target a Dark One character in your homefront. The target is immediately moved to the battleground and gains reinforcement until the end of the turn. Howal does not ready next round.
COST [I][I]

--------------------------------------------------------(BetrayerOfHope)

Raimun Holdwin (1/1/0/0)
Character, Mercenary
Dark Nature. Innkeeper. As a limited event rotate this card to remove one damage from a Dark One character you control.
COST [I]

--------------------------------------------------------(BetrayerOfHope)

Valen Luca (1/0/0/0)
Character, Mercenary
Light Nature. As a limited event rotate this card and target a character you control that is participating in a challenge. The target is immediately returned to your homefront.
COST [P]

--------------------------------------------------------(BetrayerOfHope)

Footpad
Character, Mercenary
0101
As a limited event, rotate Footpad to remove two non-OP ability symbols of your choice from any pool, and add them to your own.
Cost: (I)(I)

--------------------------------------------------------(Mimer)

Rouge
Character, Mercenary
0002
Multiple. While Rouge is participating in a challenge, you may rotate Rouge as a limited event to target a non-starting, non-ta'veren character whoose higest printed ability is 2 or less that is participating in the same challenge. Both the target and Rouge are shuffled back into their owners decks.
Cost: (i)(C)

--------------------------------------------------------(Mimer)

Two Moons
Character, Mercenary
0102
Wolf. Reinforcement.
You must control a Wolfbrother to bring Two Moons into play. Discard Two Moons if you do not control a Wolfbrother. Two Moons cannot be the target of advantages. Ability symbols generated by Two Moons are ignored. While Two Moons is participating in a challenge, all Wolves participating in the same challenge generate [combat] when they roll their dice. These ability symbols are not ignored, and may only be used to pay for events.
Cost: [combat][combat][combat]

--------------------------------------------------------(Mimer)

Volunteer
Character, Mercenary
0001
Multiple. Volunteer may be assigned two damage while
participating in challenges. If your starting character is in
your homefront, you may recruit volunteer for free. As an event, rotate volunteer and one other character you control to search your deck for a volunteer.
Cost: [P]

--------------------------------------------------------(Mimer)

Jharal Mordeth
3P 4I 0OP 3C
Character, Mercenary
Replace a card which replace Padan Fain. When you play this card, you may search your deck for the Ruby Dagger and put it in your hand. Ignore all corruption tokens attached to this character. You may target and rotate a character you control and put a corruption token on it to allow Mordeth to recruit and participate in challenges as if he had all of the target's allegiances this turn.

--------------------------------------------------------(Mendo Entallo)

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