Card
Ideas Archive
Dark
One Characters
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Aginor I
(0/3/4/1)
Character, Dark One
Starting Villain. Forsaken.
You may pay [One Power] from your pool to allow monsters to
participate in challenges with characters with the Dark Nature
trait this turn. Once per turn you may pay [Intrigue-One Power]
generated by Aginor and rotate a monster character you control
with the multiple trait to search your deck for another copy of
that character. You may shuffle this card from your hand into
your deck to reduce the recruiting cost of monster cards this
turn by [combat].
---------------------------------------------------------(Lex
Naeblis)
Lurk I
(0/1/0/3)
Character, Dark One
Monster. Myrddraal. Multiple. Reinforcement.
Ability symbols generated by this character may only be used to
recruit Trolloc cards. As a limited event you may pay [combat]
from your pool to ready Lurk and move him from your home ground
to the battlefield.
Cost: (I)(I)(C)
--------------------------------------------------------(Lex
Naeblis)
Gholam
(0/2/0/4)
Character, Dark One
Monster. Reinforcement. Gholam may not be the target of
advantages. Gholam may not be targeted by events with (OP) in
their cost. All damage generated by Gholam must be applied to a
character with a permanent OP ability if possible. Remove 2
points of damage from this character at the start of the Draw
Round. If Gholam participates in a challenge where the Foxhead
Medallion is present he is -1 combat.
Cost: (I)(OP)(OP)(C)(C)
--------------------------------------------------------(AAspin)
Shadowman
(0/2/0/3)
Character, Dark One
Myddraal. Multiple. Reinforcement.
As an event, move Shadowman from your homefront to the
battleground, or from the battleground to your homefront (and
stand down from any challenges).
Cost: (OP)(C)(I)
---------------------------------------------------------(HighLordXueyam)
Aginor II
(0/2/4/1)
Character, Dark One
Starting Villain. Forsaken.
If you recruited no cards this turn, rotate this card to search
your deck for a Monster and place it in your hand. Aginor may pay
(I) to generate (C).
--------------------------------------------------------(HighLordXueyam)
Demandred
(2/2/4/2)
Character, Dark One
Forsaken. Only ability symbols generated by a Forsaken may be
used to recruit this character. Abilility symbols generated by
Demandred cannot be used to recruit. When you recruit Demandred,
place 3 allegiance tokens on him. As a limited event, remove an
allegiance token from Demandred and rotate him - choose an
allegiance, all cards you recruit with that allegiance this turn
have thier cost reduced by 1 symbol of your choice. Discard from
your hand to allow all Forsaken you control to pay (I) to
generate (Support)(Opposition) this turn.
Cost (OP)(OP)(OP)(OP)
------------------------------------------------------(HighLordXueyam)
Fetch
(0/0/0/2)
Character, Dark One
Monster. Multiple. Myrddraal. All Monster characters whose
highest printed ability is 3 or less, gain +1 Combat while
participating in a challenge with at least one Fetch and two
other Monster characters.
Cost: (I)(C)
"Myrddraal
known by many names
Halfman, the
Eyeless, Lurk
"
---------------------------------------------------------(Mimer)
Lurk II
(0/1/0/2)
Character, Dark One
Monster. Multiple. Myrddraal. Reinforcement. Ability symbols
generated by Lurk may not be used to recruit. All Trolloc
characters participating in the same challenge as a Lurk roll an
additional die for each ability when they roll that ability.
(I)(I)
"Halfman, Lurk
the name depends on the land you're in,
but they all mean Myrddraal."
--------------------------------------------------------(Mimer)
Ryne Venamer
(1/0/0/4)
Character, Dark One
Dark Nature. Borderland. When you recruit Venamer you may search
your deck for a Heron Mark Blade and place it on him for no cost.
Venamer additionally generate (Damage) when participating in a
challenge against Lan.
Cost (I)(C)(C)
----------------------------------------------------------(BetrayerOfHope)
Soulless
(0/2/0/2)
Character, Dark One
Multiple.
All symbols other than damage generated by Soulless are ignored.
Soulless' abilities cannot be increased. This character is
recruited into the battlefield. When this character enters play,
target a character your opponent controls that is participating
in a challenge. Soulless may reinforce this challenge regardless
of any restrictions, and all damage Soulless generates must be
applied to the target.
If Soulless has less than 2 damage on him at the start of the
draw round, shuffle him back into your deck.
Cost: (I)(I)(O)
-------------------------------------------------------(Lex
Naeblis)
Trolloc Clan Chief
(1/1/0/2)
Character, Dark One
Monster. Multiple.
All Trolloc characters you control automatically generate [supp-opp]
while participating in a challenge. When Trolloc Clan Chief rolls
his dice, he additionally generates [combat]. This symbol may
only be used to recruit Trolloc cards.
Cost: (P)(I)(C)
-------------------------------------------------------(Lex
Naeblis)
Luc/Isam I
(0/2/0/3)
Character, Dark One
Dreamwalker. While participating in a challenge you may rotate
Luc/Isam as a limited event to have him stand down. Roll his dice
and add them to the challenge. Any damage generated by Luc/Isam
is applied imediately. Rotate to search your deck for the Slayer
advantage.
~Luc came to the Mountains of Dhoom. Isam waited in the High
passes. The Hunt is now begun.~
Cost: IICC
------------------------------------------------------------(Lurker)
Asmodean
Character, Dark One
[1-2-4-0 ]
Forsaken.
Only ability symbols generated by a character with the Forsaken
trait may be used to pay for this character.
If the Hero player recruits Asmodean, remove this card from play.
As a limited event, you may pay [I-OP] Asmodean generated to look
at the top three cards in your opponents deck, and put them back
in any order. As an event, discard this card from your hand to
have your opponent discard two cards at random from his hand.
[cost: OP-OP-OP]
------------------------------------------------------------ (Lex
Naeblis)
Isam (0/3/0/3)
Character, Dark One
Dreamwalker.
If Luc is in play, this card cannot enter play. SYMBOLS THIS
CHARACTER GENERATES CANNOT BE USED TO RECRUIT. REPLACE LUC. While
participating in a challenge you may rotate Isam as a limited
event to have him stand down. Roll his dice and add them to the
challenge. Any damage generated by Isam is applied imediately. As
an event, pay I,OP in order to search your deck for Luc, and
replace Isam. If you do, Isam is placed in your deck instead of
removed from game. As an event, discard this card from hand in
order to give Luc +1 to all his printed abilities. MAY SHUFFLE
THIS CARD INTO YOUR DECK TO SEARCH FOR A COPY OF LUC.
~Luc came to the Mountains of Dhoom. Isam waited in the High
passes. The Hunt is now begun.~
Cost: (NONE, MAY ONLY REPLACE LUC, FROM HAND OR EFFECT TEXT)
------------------------------------------------------------(insomniacss)
Luc
Character,Mercenary
2301
DARK ONE. HUNTER OF THE HORN. REINFORCEMENT
If Isam is in play, this card may not enter play. Symbols
generated by Luc may only be used to recruit DO and Merc. cards.
As a limited event, you may place Luc in the battleground. As an
event, pay I,OP in order to search your deck for Isam, and
replace Luc. If you do, Luc is placed in your deck instead of
removed from game. As an event, discard this card from hand in
order to give Isam +1 to all his printed abilities.
PIIC
------------------------------------------------------------(insomniacss)
Padan Fain
1/3/0/1
Character, Dark One
Starting Villain. Mercenary. All Mercenaries you control roll an
additional intrigue die when they roll their dice. You may play
the Ruby Dagger on Fain for no cost. Fain gets +1C while he is
the target of the Ruby Dagger. As a limited event, Fain may pay I
to generate P or C. Any card which replaces this card keeps all
of this character's effect text.
------------------------------------------------------------(Mendo
Entallo)
Jharal Mordeth
2/4/0/2
Character, Mercenary
Replace a card that replaced Padan Fain. Ignore all corruption
tokens attached to this character. Mordeth gets +1C while he is
the target of the Ruby Dagger. You may target and put a
corruption token on a character you control. Rotate the target,
and Mordeth can recruit and participate in challenges this turn
as if he had all of the target's allegiances.
-----------------------------------------------------------(Mendo
Entallo)
Balthamel
0/2/4/1
Character, Dark One
Forsaken. Only ability symbols generated by a Forsaken may be
used to recruit this character. Ability symbols generated by
Balthamel cannot be used to recruit. Balthamel additionally
generates [D] when he rolls dice. Discard from your hand to add 2
damage to a damage pool or 1 damage to an Aes Sedai character.
OPOPOPOP
(Lex's note: I suggest changing the cost to (Op-Op-OP) due to
small amount of dice/weak ability)
------------------------------------------------------------(From
Precedence's 2nd Edition playtesting)
Aginor III
(0/3/4/1)
Character, Dark One
Starting Villain. Forsaken.
Monster characters and troops participating in non-LB challenges
with Aginor roll an additional dice for each ability when they
roll that ability. During each round of the last battle you may
convert a pattern to have all monster characters and troops you
control roll an additional dice for each ability when they roll
that ability.
As a limited event, rotate Aginor to generate (I)(C)(C). These
symbols have the Dark One allegiance and may only be used to
recruit monster characters or troops.
------------------------------------------------------------(Mimer)
Aginor IV
[0-3-4-1]
Character, Dark One
Starting Villain. Forsaken.
All monsters participating in a non-Last Battle challenge with
Aginor roll an additional die for each printed ability.
You may convert a pattern during the Last Battle challenge to
have all your monsters roll an additional die for each printed
ability.
As a limited event, Aginor may pay [OP] to generate[CC].
When participating in a non-Last Battle challenge, Aginor is -1
to all non-One Power abilities.
--------------------------------------------------------(Lex
Naeblis)
Padan Fain
1P 2I 0OP 1C
Character, Dark One
Starting Villain, Mercenary
All of your characters and troops with the Mercenary allegiance
roll an additional Intrigue die when they roll their dice. You
may play the Ruby Dagger on Padan Fain for no cost. Fain gets +1C
while he is the target of the Ruby Dagger. Any card which
replaces this card keeps all of this character's effect text.
--------------------------------------------------------(Mendo
Entallo)
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