Card
Ideas Archive
Challenges
Card Archive | Other 2nd Edtion info | HLX Home |
Through the Rings
Challenge
Only characters may participate in this challenge. Choose a
character you control. That character must participate in this
challenge. If you succeed by 3 or more, search your deck for 2
character advantages. Put one on the character, ignoring cost.
Put the other in your hand.
----------------------------------------------------------(heridfel)
The Dragon's Fang I
Challenge
May only be initiated if you control any Children of the Light.
Target any non-starting character in play. If the challenge
succeeds, every character of the target's controller must roll
their combat dice and apply any damage to the target.
----------------------------------------------------------(heridfel)
Dragon's Fang II
Challenge
May only be initiated if you control 5 Children of the Light
characters AND troops. Target any non-Dark One, non-Ta'veren
character in play. If the challenge succeeds, every character of
the target's controller with the same allegiance as the target
must roll their combat dice and apply any damage to the target.
If you do not succeed in this challenge place 1 point of damage
on every Children of the Light card you control. When this
challenge resolves it is placed out of play.
----------------------------------------------------------(Mithrandir
the Istari)
The Dragon's Fang III
Challenge
May only be initiated if you control any Children of the Light.
Target any non-starting, non-ta'veren character in play. If the
challenge succeeds, every character of the target's controller
must roll their combat dice and apply any damage to the target.
As an event durring the card drawing round, the owner of target
character convert a pattern. For every pattern he chooses to
convert, he may remove 2 points of damage from the targeted
character.
----------------------------------------------------------(insomniacss)
Band the Nations Together
Challenge
Only a Hero player may initiate this challenge. Only Politics may
be rolled in this challenge. If you succeed, this challenge
becomes an advantage player targetting you with a token on it for
each 2 by which you succeed and the following text: As a
limited event, rotate this advantage and remove a token from it.
Until end of turn, all characters and troops you control gain the
allegiances of all characters and troops you control.
----------------------------------------------------------(Sage
Minerve)
The Bargain Is Made
Challenge
Only the Hero Player may initiate this challenge.
This challenge may only be initiated if Mat Cauthon is in play.
Only intrigue dice may be rolled in this challenge.
If this challenge succeeds, search your deck for Mat the Warrior,
Ashandarei and Foxhead Medallion and place them in your hand.
Your pattern is regarded as being two higher for the purposes of
replacing Mat this turn.
When this challenges resolves, Mat receives (damage-damage)
----------------------------------------------------------(Lex
Naeblis)
To Earn the Heron I
Challenge
Target a non-Aiel, non-Monster, non-Ta'veren character you
control with a printed combat ability of 3 or less, or the Dragon
Reborn. Only this character and one character your opponent
controls that has a printed combat ability may participate in
this challenge.
If this challenge succeeds, this character's combat ability
becomes 4 and you may search your deck for a heron-mark blade
advantage and place it on the character.
----------------------------------------------------------(Lex
Naeblis)
To Earn the Heron II
Challenge
Target a non-Aiel, non-Monster character you control with a
permanent combat ability of 3. Only this character and one
character your opponent controls that has a printed combat
ability may participate in this challenge. If successful, the
target character's combat ability is permanently increased to 4
and you may search your deck for a Heron-Mark Blade advantage and
place it on the character for no cost.
----------------------------------------------------------(BetrayerOfHope)
Slowly Turns the Wheel
Challenge
When revealed, this challenge automatically recieves a number of
opposition equal to the number of neutral pattern. If you
succeed, remove a Neutral Pattern from the game. If you succeed
by 3 or more, you may remove an additional Neutral Pattern. If
your opponent rolls no oppostion in this challenge, you may
remove another Neutral Pattern.
----------------------------------------------------------(Fetch)
Deadlock
Challenge
If successful, no challenge that directly adds pattern may be
initiated next turn except for the Pattern challenge.
ALTERNATE TEXT
If successful, no challenge except for the Pattern challenge may
be initiated next turn.
----------------------------------------------------------(Fetch)
Betrayal
Challenge
Only intrigue may be rolled in this challenge. If initiated by a
Villain player, target a Dark Nature character controlled by an
opponent. If initiated by a Hero player, target a Light Nature
character controlled by an opponent. If you succeed by five or
more, this challenge becomes a character advantage on the target
with the following text: The target is controlled by the
controller of this advantage as long as it remains in play. If no
opponent has any Dark Nature or Light Nature characters in play,
target a player. If this challenge is successful, that player may
draw two cards.
Quote: "
Changu
And Didao
They fought at
Tarwin's Gap, a month gone, and saved Lord Angelmar when his
horse went down with Trollocs all around him. Now this.
Darkfriends." The Great Hunt
----------------------------------------------------------(Mimer)
The support of the People
Challenge
When you play this card, target a nation contested advantage you
control. This challenge gains a S for every 2 tokens you control
this NCA by. If you succeed, this challenge becomes a player
advantage which reads: "Durring the LB challenge, rotate
this advantage and remove 3 control tokens from target NCA as an
event to add S,Opp to your pool for every 3 you control the NCA
by."
----------------------------------------------------------(insomniacss)
Daes Dae'mar
Challenge
No troops may participate in this challenge. Characters
participating in this challenge generate an additional
<support><opposition> for each Intrigue they roll. If
you succeed, choose one of the following: Place 3 Control tokens
on Cairhein, look at your opponent's hand, or force your oppenent
to discard 2 random cards.
"Great value is given to subtlety...and to achieving ends
with the least visible effort."
----------------------------------------------------------(Fetch)
Witch Hunt
Challenge
Characters with an allegiance other than Aes Sedai, Dark One or
Children of the Light cannot participate in this challenge. If
you succeed, your opponent must search his deck for the first
card with the Aes Sedai allegiance and discard it.
----------------------------------------------------------(Fetch)
Duel of Honor
Challenge
Target a single character with a printed combat ability
controlled by each player. Only the targetted characters may
participate in this challenge. If you succeed, this becomes a
character advantage on the character you control with the
following text: gains +1 Politics and +1 Combat. If you succeed
and were opposed by more than one character, the text reads:
gains +2 Politics and +2 Combat.
"Death is lighter than a feather and duty is heavier than a
mountain."
----------------------------------------------------------(Fetch)
Trading Dispute
Challenge
Only cards with the Illian or Tear allegiance may participate in
this challenge. If you succeed, you may remove 5 control tokens
from Tear or Illian and discard the City of Illian or The Stone
of Tear from play.
----------------------------------------------------------(Fetch)
Military Invasion
Challenge
No troops may participate in this challenge. Ignore all
<support> and <opposition> rolled in this challenge.
For each <damage> rolled, you automatically generate a
<support> or <opposition>. If you succeed, you may
add tokens to a nation contested advantage as if you were
participating in a nation contested challenge.
----------------------------------------------------------(Fetch)
Battle of Dumai's Wells
Challenge
May only be initiated once per game by the Hero. Only characters
and troops with the Aes Sedai, Aiel, Dark One, Dragon, or
Mercenary allegiances may participate in this challenge. If you
succeed, this card becomes a player advantage with the following
text: Prophecy. All Aes Sedai characters you control gain the
Dragon allegiance.
"The unstained tower breaks and bends knee to the forgotten
sign."
----------------------------------------------------------(Fetch)
Political Alliance
Challenge
No combat may be rolled in this challenge. If you succeed, this
challenge becomes a Player Advantage targetting you with the
following text: Rotate this card to remove two of your Control
Tokens from any Nation Contested advantage to add one Control
token to another Nation Contested advantage.
----------------------------------------------------------(Fetch)
Status Quo
Challenge
This challenge has opposition equal to twice the tokens on your
opponent's side of the pattern.
If this challenge is succesful, convert all pattern tokens in
play to neutral tokens.
----------------------------------------------------------(Lex
Naeblis)
What Was, What Is and What Will Be
Challenge
Each player may only play this challenge once per game.
If this challenge is successful, take a card of your choice from
your discard pile and the top and bottom card of your deck and
place them in your hand.
----------------------------------------------------------(Lex
Naeblis)
Cleansing the Taint
Challenge
You may initiate this challenge only if the Taint and Shadar
Logoth are in play. This challenge gains [opp] for each Forsaken
in play. This challenge gains [supp] [supp] [supp] [supp] [supp]
if you control the Choedan Kal. If you succeed by 20 or more,
convert all neutral tokens to your section of the pattern and
remove the Taint from the game. The Taint cannot be played for
the remainder of the game.
------------------------------------------------------------(Mendo
Entallo)
Card Archive | Other 2nd Edtion info | HLX Home |