The Sweet Sounds of the Horn

Opening Hand: Moghedien, Dark Disguises, Trolloc Champion, Collaborators, --Starting Advantage of your choice--

Turn 1: Roll Moghedien's dice. Play Dark Disguises and use it to get Gyldin and Trolloc Horn. Use Moghedien's symbols to get out as much as you can. Convert a pattern to get Trolloc Champion if it will help you do more on the first turn. Collaborators are in the opening hand because it is very common to have a One Power left over after you do everything else on turn 1. Another option is to have The Wheel Weaves, if you are sure your opponent will convert pattern first turn.

General Tactics: Put as much into the battleground as you can each turn. Use symbols from challenges to pay for Trolloc Horn's effect text, unless you have an excess of combat symbols during the Action Round. Use the 3 Needs that are in the deck to help get Shaidar Haran out as soon as possible, and use the Art of Intrigues to help you win Need by 5. You should have all of (or very close to all of) the characters and troops on the table by the Last Battle. Shaidar Haran and Trolloc Horn is an exceptionally speedy combo. This deck generally gets a lot of pattern and uses none for anything other than a big Pattern Decrees in the Last Battle.

Character Troop Advantage Event Challenge
Moghedien
Narg
Hadnan Kadere
Shaidar Haran
Lord Barthanes
Darkhound Pack
Liandrin Sedai
2 x Eyeless
2 x Trolloc Champion
2 x Halfman
3 x Fade
3 x Nightrunner
Trolloc Guard
Trolloc Horde
Trolloc Army
Trolloc Fist
Forces of Evil
3 x Collaborators
3 x Trolloc Raiders
3 x Trolloc Footmen
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Gyldin
Trolloc Horn
Dark Disguises
The Shadows Rising
Establish Contacts
(Starting Advantage)
2 x Pre-emptive Strike
3 x The Art of Intrigue
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Healing
Lucky Find
Herioc Efforts
The Wheel Weaves
2 x Blood Tide
2 x Connections
2 x Overrun
2 x The Pattern Decrees
2 x Decicive Tactics
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2 x Invasion
3 x Wash the Spears
3 x Need
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66 cards (33 characters/troops)

Comments: This deck was only listed with cards that I have. If you have 3 Halfmen, put an extra one in. If you have any Trolloc War Bands, put them in. Replace Narg and Eyeless. Trolloc Horn decks have always been great, and will only get better, as more Trollocs and Monsters come out. Nothing special to say about this deck, compared to other Horn decks.

Last Battle: Generally gets low 80s of opposition and approx. 30-40 damage.

3 wins from 3 games

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