Eratta & Clarification
This is a complete list (I'm
pretty sure it is anyway) of the cards which have received Eratta
since they have been released. Clicking on a card name in this
table of contents will show you the new wording on the card.
Amys
2120
Character, Aiel
Wise One. Taardad Aiel. Light Nature. Dreamwalker.
Rotate Amys and target a character with only the Aiel allegiance
with a Politics ability lower than hers (including none). Rotate
the target for no effect.
(Politics, Politics, One Power)
contents
Andor
Advantage, World
Nation Contested Advantage.
If you control Andor during the ready round, choose one
allegiance. Until end of turn, symbols generated by Andor cards
you control gain the chosen allegiance.
contents
Assassination Attempt
Challenge
Target a non-Ta'veren, non-Starting character. Only Intrigue and
One Power may be rolled in this challenge. For every 3 points by
which you succeed, do one point of damage to the target.
contents
Aura of Death
Advantage, Character
This card may not target a Ta'veren unless he has 1 or more
damage tokens on him. The next time the targeted character takes
damage, he takes one additional point of damage. When he takes
this extra damage, discard this advantage.
contents
Bitter Fighting
Replace "killed" with "mortally wounded".
contents
Callandor
Add the trait Unique.
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Charge
Event
Play this card during the Opening Moves step of a challenge. For
each you pay, target one
troop you control participating in that challenge. Rotate the
target troops, roll their dice, and add the results to your
pools.
contents
Compulsion
Advantage, Character
May only be played by a Villain player. Target a non-Taveren,
non-Starting character with a printed cost controlled by a Hero
player that has at least 3 characters in play. The target may not
ready during the ready round. The target's controller may return
the target to his hand to discard this advantage. At the start of
the Last Battle and/or if the target is replaced, discard this
advantage.
(One Power, One Power)
contents
Defensive Measures
Event
This card cannot be played during the Last Battle. Target one or
more ready troops you control that are participating in the same
challenge. Pay for each target. For
each they roll,
they generate an additional .
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Fortress of Light
Advantage, World
Contested Advantage
Only characters and troops with the Children of the Light
allegiance may participate in challenges initiated by this
contested advantage. An opponent may not target a card you
control with an event that has a printed in its cost unless
he first pays a .
During the Opening Moves step of a Last Battle challenge, you
generate for each contested
advantage you control.
contents
Future Returns
Advantage, Player
Pay any ability symbol as a limited event to place an investment
token on this card. Rotate this card and remove 5 investment
tokens to draw a card.
(Politics, Intrigue, One Power, Combat)
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Guarded by Fate
Event
Replace "ability" with "permanent ability"
contents
High Lord Samon
Advantage, Character
May only target Be'lal. Be'lal gains the Tear allegeince. This
card adds 'High Lord' to Be'lal's title.
contents
House Guards
Replace "Combat ability" with "permanent Combat
ability".
contents
Juilin Sandar
Thief-catcher. Light Nature.
Rotate Juilin and target a non-Hero, non-Villain character in
play. The target's intrigue is reduced by Julin's intrigue. If
this effect would kill a character, he is discarded but is not
considered killed.
(Politics, Politics)
contents
Longbow
Advantage, Character
Weapon.
Target a character with the Combat ability. While the target is
participating in a challenge rotate him as a limited event,
select a non-Ta'veren, non-Starting character participating in
the same challenge, and roll the target's Combat dice. Apply any
rolled damage on the character selected. Other results are
ignored.
(Combat, Combat)
contents
Lord
Lir
2101
Character, Andor
Dark Nature.
Once per turn, during the Opening Moves step of a challenge in
which Lord Lir is participating, you may add one point of damage
to Lord Lir to add a token to your character damage pool. You may
use this effect regardless of how much damage Lord Lir has on
him.
(Politics, Politics, Combat)
contents
Min
1100
Character, Dragon
Rotate Min as an event and target a character you control.
Retrieve a replacement character with a pattern requirement for
the target and place it in your hand. If Min is ever killed, you
must convert one of your Pattern tokens into a neutral token.
(Politics, Intrigue)
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Pedron Niall
3302
Character, Children of the Light
Lord Captain Commander.
You must have 2 Pattern to recruit this character. While you
control Pedron Niall, Children of the Light troops you control
gain +1 Combat. You may draw an additional card during the draw
round.
(Politics, Politics, Politics, Politics, Intrigue, Intrigue,
Combat, Combat)
contents
Taking Advantage
Advantage, Player
When you play an advantage that has a printed cost, you may draw
a card. Playing this card does not trigger its own effects.
(Politics, Intrigue, Combat)
contents
Tar
Valon
Advantage, World
Contested Advantage.
Only characters and troops with the Aes Sedai allegiance may
participate in challenges initiated by this contested advantage.
While you control Tar Valon, all characters you control with the
Aes Sedai allegiance may participate in any nation contested
advantage, regardless of normal restrictions.
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A New Empire
Advantage, Player
Prophecy. Repeatable.
May only be played by a Hero player. Requirements:
Control a nation contested card advantage by 5 or more. Benefits:
As an event, you may rotate the target nation contested advantage
to draw 3 cards and move a neutral token to your section of the
Pattern (if possible). These benefits may only be gained once per
game for each nation contested advantage.
contents
Be'lal
(DP)
In the final sentence of Be'lal's effect text, replace
"discard this card" with "discard this card from
your hand".
contents
Chesmal Sedai
0220
Character, Aes Sedai
Yellow Ajah. Black Ajah. Dark Nature.
As a limited event, once per turn, rotate and target a character
with damage. The target takes an additional point of damage, and
Chesmal Sedai does not ready next turn.
(Intrigue, Intrigue, One Power)
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Genocide
Challenge
Choose an allegiance. When it is revealed, this challenge gains
additional opposition equal to the number of cards in play with
the chosen allegiance. If successful, place 1 point of damage on
each character and 2 points of damage on each troop with the
chosen allegiance. When this challenge revolves it is removed
from play, and the initiator may not play a copy of this
challenge next turn. Any character card damaged by Genocide may
not rotate to heal next turn.
contents
High Lord Simaan
Replace "sponsored" with "recruited"
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Invasion
Challenge
This challenge is removed from play after it resolves. If
successful, choose one of the following: add 4 tokens to a nation
contested advantage, draw 3 cards, or take up to 2 cards (of your
choice) from your discard pile and place them in your hand.
contents
Lull in the Storm
Replace "conflict" with "challenge"
contents
Pull of the Ta'veren
Advantage, Player
The cost of recruiting Ta'veren in reduced by . (This reduction
comes after all other modifiers.) As an event, rotate this card
to search your deck for the first Ta'veren character with a
printed cost and place it in your hand.
contents
Strength in Diversity
Event
All symbols you generate for the rest of the turn gain the
allegiances of all characters and troops you currently control.
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The Lines of Loyalty
Advantage, Player
May only be played by a Hero player. Pay and rotate to search your deck for the
first character card with a printed cost, place it in your hand,
then shuffle a character card with a printed cost from your hand
into your deck.
(Politics, Intrigue, One Power, Combat)
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The Pattern Decrees
Event
You may only play this event once per turn. Target a number of
characters and/or troops you control up to the number of tokens
on your section of the pattern. When the targets roll their dice
while participating in a challenge this turn, they additionally
generate .
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Under One Banner
Advantage, Player
While participating in the Last Battle your starting character
gains +1 to all non-zero abilities for each different allegiance
if you control at least one character and one troop with that
allegiance.
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