Eratta & Clarification

This is a complete list (I'm pretty sure it is anyway) of the cards which have received Eratta since they have been released. Clicking on a card name in this table of contents will show you the new wording on the card.

 

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Premier Edition
Amys
Andor
Assassination Attempt
Aura of Death
Bitter Fighting
Callandor
Charge
Compulsion
Defensive Measures
Fortress of Light
Future Returns
Guarded by Fate
High Lord Samon
House Guards
Juilin Sandar
Longbow
Lord Lir
Min
Pedron Niall
Taking Advantage
Tar Valon
Dark Prophecies
A New Empire
Be'lal
Chesmal Sedai
Genocide
High Lord Simaan
Invasion
Lull in the Storm
Pull of the Ta'veren
Strength in Diversity
The Lines of Loyalty
The Pattern Decrees
Under One Banner
Children of the Dragon Cycles

Amys
2120
Character, Aiel
Wise One. Taardad Aiel. Light Nature. Dreamwalker.
Rotate Amys and target a character with only the Aiel allegiance with a Politics ability lower than hers (including none). Rotate the target for no effect.
(Politics, Politics, One Power)
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Andor
Advantage, World
Nation Contested Advantage.
If you control Andor during the ready round, choose one allegiance. Until end of turn, symbols generated by Andor cards you control gain the chosen allegiance.
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Assassination Attempt
Challenge
Target a non-Ta'veren, non-Starting character. Only Intrigue and One Power may be rolled in this challenge. For every 3 points by which you succeed, do one point of damage to the target.
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Aura of Death
Advantage, Character
This card may not target a Ta'veren unless he has 1 or more damage tokens on him. The next time the targeted character takes damage, he takes one additional point of damage. When he takes this extra damage, discard this advantage.
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Bitter Fighting
Replace "killed" with "mortally wounded".
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Callandor
Add the trait Unique.
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Charge
Event
Play this card during the Opening Moves step of a challenge. For each you pay, target one troop you control participating in that challenge. Rotate the target troops, roll their dice, and add the results to your pools.
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Compulsion
Advantage, Character
May only be played by a Villain player. Target a non-Taveren, non-Starting character with a printed cost controlled by a Hero player that has at least 3 characters in play. The target may not ready during the ready round. The target's controller may return the target to his hand to discard this advantage. At the start of the Last Battle and/or if the target is replaced, discard this advantage.
(One Power, One Power)
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Defensive Measures
Event
This card cannot be played during the Last Battle. Target one or more ready troops you control that are participating in the same challenge. Pay for each target. For each they roll, they generate an additional .
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Fortress of Light
Advantage, World
Contested Advantage
Only characters and troops with the Children of the Light allegiance may participate in challenges initiated by this contested advantage. An opponent may not target a card you control with an event that has a printed in its cost unless he first pays a . During the Opening Moves step of a Last Battle challenge, you generate for each contested advantage you control.
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Future Returns
Advantage, Player
Pay any ability symbol as a limited event to place an investment token on this card. Rotate this card and remove 5 investment tokens to draw a card.
(Politics, Intrigue, One Power, Combat)
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Guarded by Fate
Event
Replace "ability" with "permanent ability"
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High Lord Samon
Advantage, Character
May only target Be'lal. Be'lal gains the Tear allegeince. This card adds 'High Lord' to Be'lal's title.
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House Guards
Replace "Combat ability" with "permanent Combat ability".
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Juilin Sandar
Thief-catcher. Light Nature.
Rotate Juilin and target a non-Hero, non-Villain character in play. The target's intrigue is reduced by Julin's intrigue. If this effect would kill a character, he is discarded but is not considered killed.
(Politics, Politics)
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Longbow
Advantage, Character
Weapon.
Target a character with the Combat ability. While the target is participating in a challenge rotate him as a limited event, select a non-Ta'veren, non-Starting character participating in the same challenge, and roll the target's Combat dice. Apply any rolled damage on the character selected. Other results are ignored.
(Combat, Combat)
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Lord Lir
2101
Character, Andor
Dark Nature.
Once per turn, during the Opening Moves step of a challenge in which Lord Lir is participating, you may add one point of damage to Lord Lir to add a token to your character damage pool. You may use this effect regardless of how much damage Lord Lir has on him.
(Politics, Politics, Combat)
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Min
1100
Character, Dragon
Rotate Min as an event and target a character you control. Retrieve a replacement character with a pattern requirement for the target and place it in your hand. If Min is ever killed, you must convert one of your Pattern tokens into a neutral token.
(Politics, Intrigue)
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Pedron Niall
3302
Character, Children of the Light
Lord Captain Commander.
You must have 2 Pattern to recruit this character. While you control Pedron Niall, Children of the Light troops you control gain +1 Combat. You may draw an additional card during the draw round.
(Politics, Politics, Politics, Politics, Intrigue, Intrigue, Combat, Combat)
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Taking Advantage
Advantage, Player
When you play an advantage that has a printed cost, you may draw a card. Playing this card does not trigger its own effects.
(Politics, Intrigue, Combat)
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Tar Valon
Advantage, World
Contested Advantage.
Only characters and troops with the Aes Sedai allegiance may participate in challenges initiated by this contested advantage. While you control Tar Valon, all characters you control with the Aes Sedai allegiance may participate in any nation contested advantage, regardless of normal restrictions.
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A New Empire
Advantage, Player
Prophecy. Repeatable.
May only be played by a Hero player. Requirements: Control a nation contested card advantage by 5 or more. Benefits: As an event, you may rotate the target nation contested advantage to draw 3 cards and move a neutral token to your section of the Pattern (if possible). These benefits may only be gained once per game for each nation contested advantage.
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Be'lal (DP)
In the final sentence of Be'lal's effect text, replace "discard this card" with "discard this card from your hand".
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Chesmal Sedai
0220
Character, Aes Sedai
Yellow Ajah. Black Ajah. Dark Nature.
As a limited event, once per turn, rotate and target a character with damage. The target takes an additional point of damage, and Chesmal Sedai does not ready next turn.
(Intrigue, Intrigue, One Power)
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Genocide
Challenge
Choose an allegiance. When it is revealed, this challenge gains additional opposition equal to the number of cards in play with the chosen allegiance. If successful, place 1 point of damage on each character and 2 points of damage on each troop with the chosen allegiance. When this challenge revolves it is removed from play, and the initiator may not play a copy of this challenge next turn. Any character card damaged by Genocide may not rotate to heal next turn.
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High Lord Simaan
Replace "sponsored" with "recruited"
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Invasion
Challenge
This challenge is removed from play after it resolves. If successful, choose one of the following: add 4 tokens to a nation contested advantage, draw 3 cards, or take up to 2 cards (of your choice) from your discard pile and place them in your hand.
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Lull in the Storm
Replace "conflict" with "challenge"
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Pull of the Ta'veren
Advantage, Player
The cost of recruiting Ta'veren in reduced by . (This reduction comes after all other modifiers.) As an event, rotate this card to search your deck for the first Ta'veren character with a printed cost and place it in your hand.
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Strength in Diversity
Event
All symbols you generate for the rest of the turn gain the allegiances of all characters and troops you currently control.
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The Lines of Loyalty
Advantage, Player
May only be played by a Hero player. Pay and rotate to search your deck for the first character card with a printed cost, place it in your hand, then shuffle a character card with a printed cost from your hand into your deck.
(Politics, Intrigue, One Power, Combat)
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The Pattern Decrees
Event
You may only play this event once per turn. Target a number of characters and/or troops you control up to the number of tokens on your section of the pattern. When the targets roll their dice while participating in a challenge this turn, they additionally generate .
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Under One Banner
Advantage, Player
While participating in the Last Battle your starting character gains +1 to all non-zero abilities for each different allegiance if you control at least one character and one troop with that allegiance.
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