Dream Cards

Not a lot of "dream" about these cards. Mainly just some dodgy ideas that I've slapped together to show how I can make these cards look. There will be more cards which are actually powerful or fun. If you have any ideas for cards that you would like to see made, e-mail me your ideas, and I'll put them up on these dream card pages. (Make sure you send some artwork, or tell me where to get the artwork from)
The first cards in my Mercenary collection. My Mercenary collection are all Multiple Mercenary characters and troops. Others include Wilder, Assasin, Gleeman and Merchant. This card possibly should only cost 1 combat, considering the power of other cards available these days for lower costs. One card which I would love to see in the game. I often use the tactic of declaring fake challenges. With this card, you could declare a challenge that you actually want to win, then if your opponent places too much against you, simply pull it back and try again later. Also means your opponent wastes forces in a challenge which doesn't exist any more.
Another Myddraal character. Myddraal can jump from any place in the world to any other if they have shadows to move in, so why should Maidens of the Spear be the only ones to be able to move so fast into challenges. Could be used for an opening hand, to recruit then win a challenge with in one turn. People want answers to the problem that the game has become a recruiting duel - who can recruit more before the last battle. Here's just one idea of a card to help overcome that. Base a deck around this card that has only a few powerful characters and troops who generate double everything. I already dream of making a Ta'veren or Forsaken deck around this card.
These cards do not represent actual cards from the Wheel of Time Collectible Card Game.

Names and Quotes on these cards TM & (C) Robert Jordan. Game Design (C) Precendence Entertainment.

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