The first cards in my Mercenary collection. My
Mercenary collection are all Multiple Mercenary
characters and troops. Others include Wilder, Assasin,
Gleeman and Merchant. This card possibly should only cost
1 combat, considering the power of other cards available
these days for lower costs. |
One card which I would love to see in the game. I
often use the tactic of declaring fake challenges. With
this card, you could declare a challenge that you
actually want to win, then if your opponent places too
much against you, simply pull it back and try again
later. Also means your opponent wastes forces in a
challenge which doesn't exist any more. |
Another Myddraal character. Myddraal can jump from
any place in the world to any other if they have shadows
to move in, so why should Maidens of the Spear be the
only ones to be able to move so fast into challenges.
Could be used for an opening hand, to recruit then win a
challenge with in one turn. |
People want answers to the problem that the game has
become a recruiting duel - who can recruit more before
the last battle. Here's just one idea of a card to help
overcome that. Base a deck around this card that has only
a few powerful characters and troops who generate double
everything. I already dream of making a Ta'veren or
Forsaken deck around this card. |