Dream Cards - Aes Sedai

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With the White Tower expansion on the way... (apparently), I thought I would get Aes Sedai and Asha'man out of the way before the real cards come out, and my ideas become obsolete.

Adeleas Sedai
1120
Character, Aes Sedai
Brown Ajah.
Adeleas gains +1 politics and intrigue if you control Vandene. Rotate Adeleas and discard 2 cards from your hand to take a card from your discard pile and place it in your hand.
(Politics, One Power)
Adeleas and Vandene had gone into voluntary retreat so long ago that few even in the White Tower remembered they still lived

Alric
1203
Character, Aes Sedai
Warder. Bonded to Siuan Sanche.
Discard this card if you control The Rebels or The Tower Divided. You may recruit Siuan Sanche as if your pattern was 2 higher.
(Combat, Combat)

Alviarin Sedai
2320
Character, Dark One
Aes Sedai. White Ajah. Black Ajah. Tower. Keeper of the Chronicles.
While participating in a challenge, rotate Alviarin and target another character with only the Aes Sedai allegeince participating in the same challenge. The targets effect text is blanked and all results they roll are ignored this turn. All Black Ajah you recruit have their cost reduced by one symbol of your choice, after all other modifiers.
(Politics, Politics, Intrigue, Intrigue, One Power, One Power)

Annoura Sedai
2120
Character, Aes Sedai
Gray Ajah. Light Nature.
Rotate to search your deck for Berelain and place her in your hand. While you control Berelain, all of Annoura's generated ability symbols have all allegiences for recruiting purposes.
(Politics, Politics)

Arinvar
0103
Character, Aes Sedai
Warder. Bonded to Sheriam Sedai.
Gains +1 politics and intrigue if you control The Rebels.
(Combat, Combat)

Avar Hachami
0103
Character, Aes Sedai
Warder. Bonded to Myrelle Sedai.
If you do not control Myrelle Sedai, immediately kill this character.
(Combat)

Cadsuane Sedai
2220
Character, Aes Sedai
Green Ajah. Light Nature.
Cannot be controlled by a Villain player. You must control at least 5 cards with only the Aes Sedai allegeince to recruit this character. Rotate to reduce the cost of the next card you recruit this turn with an Ajah trait to zero.
(Politics, Politics, Politics)

High Captain Chubain
1003
Character, Aes Sedai
Rotate this character to search your deck for the top troop with the Aes Sedai allegeince and place it in your hand. As a limited event, rotate Chubain to have him generate - these symbols may only be used to recruit Aes Sedai troops.
(Politics, Combat, Combat, Combat)

Coulin
1204
Character, Aes Sedai
Master of Arms.
While you control Coulin, all Warder cards you control gain +1 combat.
(Combat, Combat, Combat)

Danelle Sedai
1220
Character, Aes Sedai
Brown Ajah. Tower.
Once per turn, you may discard a random card from your hand to force an opponent to discard a random card from their hand. All generated by Danelle is converted into .
(One Power, One Power)

Danelle Sedai (2)
Advantage, Character
Target Mesaana. Mesaana gains +1 intrigue, the Aes Sedai allegeince and the traits Brown Ajah and Tower. Rotate this card to add 3 points of opposition to a target challenge. All Black Ajah cards you control may reinforce any challenge in which Mesaana is participating.

Elaida the Amyrlin
3230
Character, Aes Sedai
The Amyrlin Seat. Tower.
You must control The Tower Divided to play this card. You must control at least 5 Tower cards to play this card. Replace Elaida Sedai. If Elaida rolls a number of equal to her permanent One Power ability, look at the top 5 cards of a players deck. You may discard up to two of the cards you view, and you may then shuffle that players deck. Whenever you succeed at a card-based challenge you initiated, target an opponent - the target must discard a random card form thier hand.

Egwene the Amyrlin
3330
Character, Aes Sedai
The Amyrlin Seat. Salidar. Dreamwalker. Light Nature.
May only be played by a Hero player. You must control The Rebels to play this card. You must control at least 5 Salidar cards to play this card. Replace a card that replaced Egwene al'Vere. When she rolls her dice, Egwene additionally generates for every Sitter you control. Rotate to search your deck for the top character or troop with the One Power ability and place it in your hand. Rotate to target Nynaeve and/or Elayne - the target(s) are returned to their owners hand.

Falion Sedai
1220
Character, Dark One
Aes Sedai. White Ajah. Black Ajah.
When Falion is declared a participant in a challenge, you may place a point of damage on up to 2 Aes Sedai cards participating in the same challenge as Falion.
(Intrigue, One Power)

Galina Sedai
2320
Character, Dark One
Aes Sedai. Red Ajah. Black Ajah.
When you recruit a Red Ajah character, Galina generates . Shuffle this card from your hand into your deck to search for a Red Ajah character and place it in your hand.

Hammar
0204
Character, Aes Sedai
Warder.
Once per turn, target up to 2 other characters you control. This turn, the targets may pay to generate . You may play Heron-Mark Blade onto Hammar for no cost.
(Combat, Combat, Combat)

Ispan Sedai
1220
Character, Dark One
Aes Sedai. Blue Ajah. Black Ajah.
If you control Moghedien, Ispan gains +1 intrigue, and you may rotate Ispan to add 2 points of support or opposition to a target challenge.
(Intrigue, One Power)

Leane Sedai
2110
Character, Aes Sedai
Green Ajah. Salidar.
You must control The Rebels to recruit this character. If you control Siuan Sedai, and she participates in a different challenge to Leane (both must participate in a challenge), you may draw one card. Symbols generated by Leane have all allegeinces for the purposes of recruiting non-Dark One male characters.

Lelaine Sedai
2230
Character, Aes Sedai
Blue Ajah. Salidar. Sitter. Bonded to Burin.
You must control The Rebels to recruit this character. Whenever Lelaine pays any of the cost to recruit a Sitter, place a Loyalty token on that Sitter. Up to twice per turn, you may remove a Loyalty token from a Sitter to give Lelaine +1 politics and intrigue until the end of the turn. Lelaine may pay two non-One Power ability symbols to place a Loyalty token on any Sitter you control with a loyalty token on them.
(Politics, Politics, Intrigue, One Power)
…as strong in the power as Siuan had been.

Moghedien
1140
Character, Aes Sedai
You must control The Rebels to recruit this character. May only be controlled by a Hero player. The only cost to recruit this card is to rotate Nynaeve or Elayne. Cannot participate in challenges. Rotate this character and target Elayne, Nynaeve or Egwene. The target additionally generates when they roll their dice this turn. A Villain player may pay from a single forsaken to shuffle this card back into its owners deck.

Pevara Sedai
1220
Character, Aes Sedai
Red Ajah. Tower. Sitter.
If you control Seaine, you may rotate Pevara and Seaine during the Declare Challenges phase to initiate a challenge with the following text: "This is considered to be a card-based challenge. Target a Black Ajah character you do not control. If you succeed, place the target in its owners discard pile."
(Politics, Intrigue, One Power)

Romanda Sedai
2230
Character, Aes Sedai
Yellow Ajah. Salidar. Sitter.
You must control The Rebels to recruit this character. Gains +1 Intrigue if you control Egwene the Amyrlin. Gains +1 politics and intrigue if you control Lelaine. If you control Lelaine, all Sitter cards you control without a Loyalty token gain +1 politics and intrigue.
(Politics, Politics, Intrigue, One Power)

Seaine Sedai
1220
Character, Aes Sedai
White Ajah. Tower. Sitter.
If you control Pevara, you may rotate Seaine and Pevara during the Delcare Challenges phase to intiate a challenge with the follwing text: "This is considered to be a card-based challenge. Target an opponent. If you succeed, the target must search his deck for the top character with the Aes Sedai allegeince. If this card has the Black Ajah trait, it is put into the targets dicard pile. If not, shuffle it back into its owners deck."
(Politics, Intrigue, One Power)

Siuan Sedai
2310
Character, Aes Sedai
Salidar. Light Nature.
You must control The Rebels to recruit this card.Cannot be recruited by a Villain player. If you control Egwene the Amyrlin, Egwene gains +1 politics and intrigue. Rotate to search your deck for a replacement version of Egwene with only the Aes Sedai allegeince and place it in your hand. Siuan may pay to draw a card.
(Politics, Politics, Intrigue, One Power, One Power)

Sheriam Sedai
2220
Character, Aes Sedai
Blue Ajah. Salidar. Keeper of the Chronicles.
You must control The Rebels to use this card in any way. This card has no cost if you control The Amyrlin Seat. Shuffle from your hand into your deck to search your deck for any Salidar card and place it in your hand.
(Politics, Politics, One Power)

Tomas
0203
Character, Aes Sedai
Warder. Bonded to Verin Sedai.
While you control Verin, Tomas increases your maximum hand size by 1.
(Intrigue, Combat)

Vandene Sedai
1120
Character, Aes Sedai
Green Ajah. Bonded to Jaem.
Vandene gains +1 politics and intrigue if you control Adeleas Sedai. Rotate Vandene to shuffle a card from your discard pile back into your deck.
(Intrigue, One Power)

The Rebels
Advantage, Player
Starting Advantage.
Discard all Tower cards you control. Discard all non-Salidar cards you control with the traits The Amyrlin Seat or Keeper of the Chronicles. No opponent may recruit Salidar cards unless they also control The Rebels. All Salidar cards you control gain +1 intrigue. All Aes Sedai cards you control additionally generate when they roll their dice during a non-Last Battle challenge.

The Tower Divided
Advantage, Player
Starting Advantage.
Discard all Salidar cards you control. Discard all non-Tower cards you control with the traits The Amyrlin Seat or Keeper of the Chronicles. No opponent may recruit Tower cards unless they also control The Tower Divided. All Tower cards you control gain +1 politics. Once per game, search your deck for Tar Valon and/or The White Tower, and place them in your hand. Once per game, place 5 control tokens on Tar Valon.

Novice
0010
Character, Aes Sedai
Multiple. Novice.
You must control a character with an Ajah trait to recruit this card. As an event, rotate to search your deck for a Novice and place them in your hand. At the beginning of each turn roll a One Power die for this character, if you do not roll , return this card to your hand.
(One Power)

Accepted
0020
Character, Aes Sedai
Multiple. Accepted.
Replace a multiple Novice you control, they permanently lose their Novice trait. Put the card you replaced in your discard pile. As an event, rotate to search your deck for an Accepted or Novice and place it in your hand. At the beginning of each turn, roll a One Power dice for this character. If you do not roll , shuffle this card into your deck and take a Novice from your discard pile and place it in your hand.

Full Sister
1120
Character, Aes Sedai
You must control a character with an Ajah trait to play this card. Replace a multiple Accepted character, they permanently lose their Accepted trait. Put the card you replaced in your discard pile. When you play this card, target another card you control with any Ajah trait - this card permanently gains the same Ajah trait(s). Rotate this card to search your deck for a Full Sister and place it in your hand, or to take a Novice or Accepted from your discard pile and place it in your hand.

Warder
0103
Character, Aes Sedai
Warder.
Rotate this card to move up to 5 damage from a Full Sister you control (without a Red Ajah trait) to this character.
(Combat, One Power)

Tower Guard
0004
Troop, Aes Sedai
Tower. Multiple.
Additionally generates when they roll their dice if you control High Captain Chubain. Rotate to remove a Control Token from the Tar Valon contested advantage.
(Combat, Combat)

Circle of Sisters
0010
Troop, Aes Sedai
Reinforcement.
This troop is recruited into the battleground and has no cost.You must rotate at least 2 Aes Sedai cards you control with a printed One Power ability when you recruit this troop. Add the number of One Power dice that the rotated characters would roll this turn. For every 3 One Power dice they would roll, this troop gains +2 One Power.

The Bond
Advantage, Player
Shuffle a card with the Bonded to trait from your hand into your deck, to search your deck for the card that it was bonded to and place it in your hand. No other player may recruit a character which is Bonded to a character you control. If you control 2 cards which are Bonded to each other, when you assign damage to one of those characters, you may instead assign it to the other character (normal rules about mortally wounded characters being applied damage still apply)

Strength of the Bond
Advantage, Player
Rotate this card to remove 1 point of damage from all Warder cards you control. All Warder cards you control roll an additional combat dice when they roll their dice while participating in a challenge.

Bonding
Event, Limited
Target and rotate any number of cards with the Bonded to trait who have a printed One Power ability. If you recruit the Warder that any of the targets are Bonded to on this turn, that Warder has its cost reduced to zero.

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